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Packet ID0950x5F
Players // wire record

DisguisePacket

Requests a loadout/tool-gated disguise state, later replicated through WorldUpdate state bit 0x02.

C→SHandledImplementation-backed6 bytes
Exact field order

Packet 95 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 95 DisguisePacket fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 95 (0x5F).
1loop_counti32 LE4Simulation-loop stamp used for ordering, prediction, or reconciliation.
2activeboolean u81active value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.