AOS REVIVALJoin Discord
Community revival // protocol 168

The battlefield is coming back online.

We are rebuilding the client, dedicated server, and online infrastructure that made every block a weapon—and every map a story.

Server core: playable alpha
866regression tests
60 HZauthoritative sim
50player capacity gate
168wire protocol
Mission briefing

PRESERVE THE CHAOS. REBUILD THE MACHINE.

Ace of Spades was never just another shooter. It was rifles, spades, jetpacks, trenches, towers, and terrible ideas—all colliding in a world you could reshape mid-fight.

The revival brings that exact spirit forward through measured protocol work, open code, and infrastructure the community can actually own. No black boxes. No vanishing servers. Just a battlefield built to last.

Reverse

Measure the real client and document the truth.

Rebuild

Turn those findings into clean, maintainable code.

Reconnect

Put players, hosts, modders, and makers together again.

Field unit / engineerREV-01
Ace of Spades engineer holding a blueprint
01Build anything
02Break everything
38°54'17"N // OPERATION ACTIVE
Active projects

THREE FRONTS. ONE REVIVAL.

The playable server is here. The open client is advancing. The master server is the next bridge between them.

Ace of Spades voxel battlefield
In development
02 / OPEN CLIENT

REVIVAL CLIENT

The community-owned route back into the blockfield, compatible with BattleSpades and built for preservation, repair, and future iteration.

Inspect the client
Next objective
03 / ONLINE SERVICES

MASTER SERVER

Registration, health, discovery, identity, and a dependable server browser—the connective layer that turns working code into a living community.

REGISTERDISCOVERCONNECT
Read the operation plan

Want field updates? Playtests, build logs, reverse engineering notes, and questionable map ideas happen in Discord.

Report to Discord
Systems online

THE WHOLE SANDBOX. SERVER-SIDE.

The dedicated server does more than accept connections. It reconstructs the rules that made the original battlefield feel right.

01
Voxel block

VXL worlds

Byte-faithful VXL streaming, CRC validation, block edits, destruction, and disconnected structure collapse.

02
Voxel grenade

Combat parity

Server-resolved hit-scan weapons, headshots, tracers, per-weapon tuning, grenades, deaths, and respawns.

03
Voxel jetpack

Bot army

Process-isolated bots with voxel navigation, fair perception, class actions, and mode-aware objectives.

04
Voxel spade

Six game modes

TDM, CTF, Classic CTF, Arena, gangster VIP, and Zombie infection are all in the rotation.

Mode select06
01Team deathmatchREADY
02Capture the flagREADY
03Classic CTFREADY
04ArenaREADY
05Gangster VIPREADY
06Zombie infectionREADY
Return to the field

EVERY MAP IS A WEAPON.

Fortify the ridge. Tunnel under the objective. Turn somebody’s beautiful tower into physics debris.

Find a squad
Mayan Jungle map preview
MAP / 01
Jungle operation

Mayan Jungle

Tokyo Neon map preview
MAP / 02
Urban operation

Tokyo Neon

Castle Wars map preview
MAP / 03
Siege operation

Castle Wars

Operation board

PROGRESS YOU CAN ACTUALLY TRACK.

Each phase unlocks the next. The protocol work made the server possible; the server and client make a real master service worth building.

Phase 01Verified

Core protocol mapped

Packet formats, ENet transport, movement constants, and client prediction behavior captured in living docs and tests.

Phase 02Playable

Dedicated server rebuilt

Combat, VXL worlds, modes, bots, admin tools, plugins, and portable releases operating on the clean-room core.

Phase 03Active

Open client advancing

Preserve compatibility while creating a maintainable path beyond the original closed executable.

04
Phase 04Next

Master server API

Define registration, heartbeats, discovery, trust, and a public contract for the in-game browser.

Field manual

QUESTIONS BEFORE DEPLOYMENT?

The short version: yes, it works; yes, it is open; and yes, there is still plenty left to build.

Still need intel?

Ask the people currently breaking—and fixing—the build.

Ask on Discord
01What exactly is Ace of Spades Revival?

It is a community-led effort to preserve and rebuild the Battle Builder experience: an open client, a clean-room dedicated server, protocol documentation, and—next—a modern master server for discovery and matchmaking.

02Can I play it right now?

BattleSpades is already playable with the original 1.x clients and the open revival client. Grab a portable server build from GitHub, connect a compatible client to port 27015, or join the Discord to find current community sessions.

03How accurate is the dedicated server?

Movement, jumping, shooting, block interaction, grenades, pickups, deaths, respawns, and bots are simulated server-side. The physics and packet formats were measured against the compiled client, with 866 regression tests protecting that parity.

04Which platforms are supported?

Portable BattleSpades alpha archives are prepared for Windows, Linux, and macOS across x86-64 and ARM64. Source builds target Python 3.10–3.12 with a C/C++ toolchain.

05Is this an official release?

No. This is an independent, community-built preservation project and is not affiliated with the original publisher. The server is a from-scratch clean-room implementation.

06What comes after this website?

The next major operation is the master server API: identity, server registration, health checks, discovery, and the connective tissue needed for a dependable in-game server browser.

07How can I help?

Code, testing, protocol research, map making, hosting, documentation, and playtest feedback all matter. Join the Discord, inspect the GitHub repositories, and pick an operation that fits your skills.

Open channel

DON'T REVIVE ALONE.

Bring your code, your maps, your server, or just your favorite terrible strategy. The next round needs players.

Join the Ace of Spades Discord