Packet 17 wire layout
The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.
| # | Field | Encoding | Bytes | Purpose |
|---|---|---|---|---|
| 0 | packet_id | u8 | 1 | Always 17 (0x11). |
| 1 | player_id | i16 LE | 2 | Compact player-slot identifier. |
| 2 | action | u8 | 1 | 8 sets high minimap visibility; 9 sets chase-camera state. |
| 3 | high_minimap_visibility | boolean u8 | 1 | Expose the player through terrain/minimap.When: action = 8 |
| 4 | chase_cam | boolean u8 | 1 | Chase-camera toggle.When: action = 9 |
Protocol convention
How to read this layout
LEmeans least-significant byte first.fixed16is two-byte sign-magnitude at 1/64 precision.orientation16uses the measured 1/8192 orientation mapping.- NUL strings consume their encoded byte length plus one
00terminator. - Counted arrays repeat immediately in the order shown.