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Packet ID0640x40
Players // wire record

PlayerLeft

Removes a player slot from the current roster and scene.

S→CSentImplementation-backed2 bytes
Exact field order

Packet 64 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 64 PlayerLeft fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 64 (0x40).
1player_idu81Compact player-slot identifier.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.