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Packet ID0940x5E
Building // wire record

BlockSuckerPacket

Replicates sanitized Block Sucker state while the server performs the authoritative timed voxel pull and block grant.

BothHandled + sentImplementation-backed8 bytes
Exact field order

Packet 94 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 94 BlockSuckerPacket fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 94 (0x5E).
1loop_counti32 LE4Simulation-loop stamp used for ordering, prediction, or reconciliation.
2shooter_idu81Player slot that initiated the action.
3stateu81Entity or gameplay state value.
4shotu81Trigger/pulse state.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.