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Packet ID0110x0B
Building // wire record

SetColor

Updates the selected palette colour for block, flare, and Block Cannon tools. The sender already applies its UI choice, so the server broadcasts to observers.

BothHandled + sentImplementation-backed5 bytes
Exact field order

Packet 11 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 11 SetColor fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 11 (0x0B).
1player_idu81Compact player-slot identifier.
2colorBGR8883Three colour channels written blue, green, then red.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.