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Packet ID0760x4C
Combat // wire record

WeaponReload

Requests a reload and confirms its completion/state to clients.

BothHandled + sentImplementation-backed4 bytes
Exact field order

Packet 76 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 76 WeaponReload fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 76 (0x4C).
1player_idu81Compact player-slot identifier.
2tool_idu81Equipped tool identifier.
3is_doneboolean u81is done value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.