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Packet ID0360x24
Combat // wire record

ExplodeCorpse

Requests the client to gib/explode a player's corpse for death presentation.

InactivePlannedProvisional3 bytes
Exact field order

Packet 36 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 36 ExplodeCorpse fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 36 (0x24).
1player_idu81Compact player-slot identifier.
2show_explosion_effectboolean u81show explosion effect value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.