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Packet ID0460x2E
Combat // wire record

KillAction

Broadcasts a death/kill event and its native HUD metadata.

S→CSentLive-verified8 bytes
Exact field order

Packet 46 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 46 KillAction fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 46 (0x2E).
1player_idu81Victim player slot.
2killer_idu81killer id value.
3kill_typeu81kill type value.
4respawn_timeu81respawn time value.
5kill_countu81Killer's current-life streak used by the multikill HUD.
6domination_killboolean u81domination kill value.
7revenge_killboolean u81revenge kill value.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.