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Packet ID0710x47
Players // wire record

DropPickup

Requests and replicates an objective drop with authoritative identity, position, and capped throw velocity.

BothHandled + sentLive-verified19 bytes
Exact field order

Packet 71 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 71 DropPickup fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 71 (0x47).
1loop_counti32 LE4Simulation-loop stamp used for ordering, prediction, or reconciliation.
2player_idu81Compact player-slot identifier.
3pickup_idu81pickup id value.
4position3 × fixed16 LE6X, Y, and Z components at 1/64-unit precision.
5velocity3 × fixed16 LE6X, Y, and Z components at 1/64-unit precision.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.