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Packet ID0850x55
Progression // wire record

SetScore

Applies a lightweight mid-game team or player score update to the HUD.

S→CSentImplementation-backed8 bytes
Exact field order

Packet 85 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 85 SetScore fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 85 (0x55).
1typeu81Score target/type discriminator.
2reasonu81reason value.
3specifieru81Player, team, or mode-specific target.
4valuei32 LE4New score or delta, selected by type/reason.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.