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Packet ID0530x35
Progression // wire record

ShowGameStats

Opens the native end-of-round game-statistics screen when a compatible level screenshot exists.

S→CSentLive-verified1 byte
Exact field order

Packet 53 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 53 ShowGameStats fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 53 (0x35).
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.