AOS REVIVALJoin Discord
Packet ID0890x59
Deployables // wire record

PlaceLandmine

Requests a landmine placement. The server validates it, then owns the four-second arm time, buried proximity detection, and blast.

C→SHandledLive-verified12 bytes
Exact field order

Packet 89 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 89 PlaceLandmine fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 89 (0x59).
1loop_counti32 LE4Simulation-loop stamp used for ordering, prediction, or reconciliation.
2player_idu81Compact player-slot identifier.
3position3 × u16 LE6Raw X, Y, and Z voxel coordinates.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.