AOS REVIVALJoin Discord
Packet ID1030x67
UGC // wire record

VoiceData

Carries one player's voice-chat frame.

InactivePlannedProvisional4 + N bytes
Exact field order

Packet 103 wire layout

The first byte is the application packet ID. The rows after it appear in decode order. Sizes exclude ENet headers, the outer wrapper prefix, LZF chunk framing, and compression effects.

Packet 103 VoiceData fields in byte order
#FieldEncodingBytesPurpose
0packet_idu81Always 103 (0x67).
1player_idu81Compact player-slot identifier.
2data_sizeu16 LE2N: encoded voice-frame length.
3dataraw/legacy byte stringNEncoded voice data.
Protocol convention

How to read this layout

  • LE means least-significant byte first.
  • fixed16 is two-byte sign-magnitude at 1/64 precision.
  • orientation16 uses the measured 1/8192 orientation mapping.
  • NUL strings consume their encoded byte length plus one 00 terminator.
  • Counted arrays repeat immediately in the order shown.