Familiar weapons.
A different look.
Eleven community weapon models, with their original authors credited. Equipping a model keeps its parent weapon’s damage, ammunition, handling and hitboxes.
Three free crate collections
Level-ups award one free crate, cycling Weapon, Character and Cosmetic crates. Weapon crates contain complete weapon appearances. Character crates contain full class uniforms. Cosmetic crates contain Engineer helmet finishes, tombstones and profile badges.
Each collection has duplicate protection and its own rarity guarantees. Opening is free. Older Supply Crates keep their original reward pool. When a collection is complete, its remaining crates stay unopened.
AEON Mossberg 500

Original authors: iSkyte.
Replaces: Shotgun / Shotgun II / Classic shotgun · Rarity: rare
Honey Badger

Original authors: Ace_Of_Dead, DaLemon
Replaces: Assault rifle · Rarity: rare
Bren Gun

Original authors: Twodayudie
Replaces: Minigun · Rarity: epic
M1A1 Thompson

Original authors: Azeitona, Cod Team
Replaces: SMG / Tommy gun / Classic SMG · Rarity: common
Lee-Enfield

Original authors: Ucho
Replaces: Rifle · Rarity: common
AEON AWP

Original authors: iSkyte., PTrooper
Replaces: Sniper / Sniper II · Rarity: legendary
StG 44

Original authors: Lauchin, DaLemon, PTrooper
Replaces: Assault rifle · Rarity: uncommon
MP5K

Original authors: Nuceto, Lolwuut, PTrooper
Replaces: SMG / Classic SMG · Rarity: epic
Kar98

Original authors: Nuceto
Replaces: Sniper / Sniper II · Rarity: rare
AEON L115A3

Original authors: iSkyte., 1Shot_1Kill
Replaces: Sniper / Sniper II · Rarity: legendary
AEON HK416

Original authors: iSkyte., 1Shot_1Kill
Replaces: Assault rifle · Rarity: uncommon
Playing together
Updated BattleSpades clients show equipped appearances to each other. Original AoS clients see the normal parent weapons and characters. Missing or unknown skin content falls back to the parent appearance.
The game content pack retains source credits and licence notices. The MP5K and Kar98 parts are assembled into static native models; weapon animations and sounds come from their gameplay parent.