---
title: "Ace of Spades classes and weapons"
description: "Every Ace of Spades: Battle Builder class and loadout, from Commando to Medic, with weapon damage, fire rate and ammo taken from the retail game."
canonical: "https://www.aosplay.net/ace-of-spades-classes-and-weapons"
markdown: "https://www.aosplay.net/docs/ace-of-spades-classes-and-weapons.md"
last_updated: "2026-09-28"
section: "Play Ace of Spades"
keywords: ["Ace of Spades classes","Ace of Spades weapons","Ace of Spades Commando","Ace of Spades Marksman","Ace of Spades weapon stats"]
---

# Ace of Spades classes and weapons

> Every Ace of Spades: Battle Builder class and loadout, from Commando to Medic, with weapon damage, fire rate and ammo taken from the retail game.

Your class decides how you fight and how you build. These loadouts and numbers come from the original game's own data, recovered for BattleSpades so the server behaves like the retail one.

## The classes

_Pick one primary, one secondary, one piece of equipment and one melee tool from each list. Every class also carries blocks and its own constructs._

| Class | Role | Primary | Secondary | Equipment | Melee |
| --- | --- | --- | --- | --- | --- |
| **Commando** | Heavy weapons | Minigun, Assault Rifle | RPG, Triple Barrel RPG | Grenade, Antipersonnel Grenade, Parachute | Spade, Combat Knife |
| **Marksman** | Long range, fast and fragile | Bolt-action Rifle, Semi-Auto Rifle | Pistol, Automatic Pistol | Landmine, Radar Station | Pickaxe, Combat Knife |
| **Engineer** | Builder with a jetpack | SMG | Rocket Turret, Block Cannon, Mine Launcher | Engineer Jetpack, Disguise | Pickaxe |
| **Miner** | Tunnels and demolition | Pump-Action Shotgun, Double Barrel Shotgun | Drill Cannon, Block Sucker | Dynamite, C4 | Super Spade |
| **Specialist** | Close-quarters run and gun | Auto-Shotgun, SMG | Automatic Pistol, Grenade Launcher | Chemical Bomb, Sticky Grenade | Spade, Machete |
| **Medic** | Shield and healing | Light Machine Gun, Double Barrel Shotgun | Riot Shield | MedPack | Pickaxe, Riot Stick |
| **Rocketeer** | Jetpack and explosives | SMG | Rocket Turret, Grenade | Glide Jetpack, Jump Jetpack | Spade, Pickaxe |

The team class list is Commando, Marksman, Engineer, Miner, Specialist and Medic, in that order. **Rocketeer** exists in the game but only appears where a mode or server enables it.

## Commando

**Heavy weapons.** You can do a lot of damage with heavy weaponry, and take a beating to boot.

## Marksman

**Long range, fast and fragile.** Move fast and jump high! Your accuracy and damage are unmatched, but your health and ammo are limited, so don't stop moving. Takes more damage than other classes (x1.43).

## Engineer

**Builder with a jetpack.** Up and away! Use your huge supply of blocks to build a base, and your jetpack to make the process even easier.

## Miner

**Tunnels and demolition.** Why go through when you can go under? Tunnel and destroy your way to the enemy. Hard hat: headshots do half damage.

## Specialist

**Close-quarters run and gun.** Run and gun! Effective in tight spaces but exposed out in the open.

## Medic

**Shield and healing.** Pick up your shield and defend your team! Heal your allies or get behind enemy lines with heavy weaponry.

## Rocketeer

**Jetpack and explosives.** Take to the skies! Use your jetpack to find places other classes can't reach, but be careful how exposed you are when you land. Not in the default team list; available where a mode or server enables it.

## Mode classes

| Class | Modes | Loadout |
| --- | --- | --- |
| **Deuce** | Classic CTF | Classic Rifle, Classic SMG or Classic Shotgun; Classic Grenade; Classic Spade. |
| **Gangsters and VIPs** | VIP and Territory Control | Tommy Gun, Snub-Nosed Pistol, Molotov Cocktail and Crowbar. |
| **Zombies** | Zombie | Zombie Hands that dig through walls quickly. Zombies take less damage than survivors. |

## Gun stats

_Damage is torso / head per hit (per pellet for shotguns). Ammo is magazine / starting reserve._

| Weapon | Classes | Damage | Fire interval | Ammo | Reload |
| --- | --- | --- | --- | --- | --- |
| **Bolt-action Rifle** | Marksman | 50 / 175 | 1.0 s | 1 / 7 | 2.0 s |
| **Semi-Auto Rifle** | Marksman | 34 / 85 | 1.1 s | 5 / 15 | 3.0 s |
| **Assault Rifle** | Commando | 20 / 40 | 3-round burst | 15 / 60 | 0.9 s |
| **Minigun** | Commando | 15 / 30 | 0.3 → 0.1 s (spins up) | 100 / 300 | 2.0 s |
| **SMG** | Engineer, Specialist, Rocketeer | 10 / 15 | 0.1 s | 25 / 100 | 1.25 s |
| **Light Machine Gun** | Medic | 20 / 37 | 0.15 s | 50 / 250 | 2.0 s |
| **Pump-Action Shotgun** | Miner | 10 pellets × 20 / 30 | 1.0 s | 5 / 20 | 0.5 s per shell |
| **Double Barrel Shotgun** | Miner, Medic | 10 pellets × 40 / 50 | 1.0 s | 2 / 14 | 1.0 s per shell |
| **Auto-Shotgun** | Specialist | 10 pellets × 20 / 25 | 0.35 s | 8 / 40 | 2.5 s |
| **Pistol** | Marksman | 20 / 45 | 0.4 s | 6 / 30 | 0.6 s |
| **Automatic Pistol** | Marksman, Specialist | 15 / 30 | 0.175 s | 15 / 50 | 1.0 s |
| **Tommy Gun** | Gangsters | 30 / 35 | 0.12 s | 30 / 120 | 2.0 s |
| **Snub-Nosed Pistol** | Gangsters | 40 / 70 | 0.5 s | 6 / 30 | 0.75 s per round |
| **Classic Rifle** | Deuce | 70 / 150 | 0.5 s | 10 / 30 | 2.5 s |
| **Classic SMG** | Deuce | 20 / 20 | 0.1 s | 25 / 100 | 1.25 s |
| **Classic Shotgun** | Deuce | 12 pellets × 20 / 30 | 1.0 s | 5 / 20 | 0.5 s per shell |

- Arms and legs usually take less than the torso. Headshots use the head figure.
- Damage taken depends on the victim's class: the Marksman takes 1.43× damage, the Miner's hard hat halves headshots, and zombies take 0.6×.
- The Minigun has to spin up: it fires from 0.3 s between shots down to 0.1 s while you hold the trigger (right-click pre-spins it).

## Explosives

| Explosive | Damage | Radius (blocks) | Notes |
| --- | --- | --- | --- |
| **Grenade** | 230 | 4 | Commando, Rocketeer; 2 at spawn |
| **Antipersonnel Grenade** | 500 | 6 | Commando; very high player damage, low block damage |
| **RPG** | 140 | 6 | Commando; 1 loaded + 3 spare |
| **Triple Barrel RPG** | 40 | 6 | Commando; good for rocket jumps |
| **Dynamite** | 300 | 8 | Miner; one stick, long fuse |
| **C4** | 300 | 8 | Miner; two charges |
| **Landmine** | 100 | 6 | Marksman; arms after 4 s |
| **Sticky Grenade** | 200 | 5 | Specialist; sticks to blocks and players |
| **Grenade Launcher** | 100 | 4 | Specialist |
| **Molotov Cocktail** | 50 | 4 | Gangsters; sets blocks and players on fire |

Blast damage falls off with distance and cover, and your own blasts hurt you at half strength. Melee tools dig as well as hit: the Super Spade digs a wide hole, the Pickaxe is fast, the Combat Knife barely digs.

## Where these numbers come from

The values were read from the stock Steam client's own weapon classes and checked by the BattleSpades test suite; anything that couldn't be recovered is left out rather than guessed. The implementation notes live in the [BattleSpades repository](https://github.com/KikoTs/BattleSpades). Cosmetic skins from [crates](https://www.aosplay.net/guides/inventory-and-crates) never change these numbers.

## Frequently asked questions

### What is the best class in Ace of Spades?

It depends on the mode. Engineers win building-heavy CTF and Zombie games, Miners and Commandos break bases in Demolition, and Marksmen control open maps. Medics keep a push alive.

### What are Soldier and Scout?

Their internal names. In the game they're called **Commando** (Soldier) and **Marksman** (Scout); server configs and docs use the internal names.

### Do skins change weapon stats?

No. Cosmetics keep the parent weapon's damage, ammo, handling and hitboxes.

---

Source: [Ace of Spades classes and weapons](https://www.aosplay.net/ace-of-spades-classes-and-weapons)  
Ace of Spades Revival is an independent community project, not affiliated with the original publisher. Community Discord: https://discord.gg/aosbb
