---
title: "About the Ace of Spades Revival"
description: "Meet Ace of Spades Revival, the independent community preserving Battle Builder through a clean-room server, a new client, protocol research, and hosting."
canonical: "https://www.aosplay.net/about"
markdown: "https://www.aosplay.net/docs/about.md"
last_updated: "2026-09-28"
content_type: "AboutPage"
keywords: ["Ace of Spades Revival","Battle Builder community","Ace of Spades preservation","BattleSpades project","voxel game revival"]
---

# About the Ace of Spades Revival

> Meet Ace of Spades Revival, the independent community preserving Battle Builder through a clean-room server, a new client, protocol research, and hosting.

Ace of Spades: Battle Builder made construction, destruction, class equipment, and competitive shooting part of the same decision. The revival exists because that design remains worth playing—and because a community should not lose the ability to gather when an old service disappears.

![Mayan Jungle Ace of Spades map preview with a large stepped voxel temple surrounded by trees](https://www.aosplay.net/game/maps/mayanjungle.png)

_Preservation is practical: keep the maps loadable, the protocol understandable, the servers runnable, and the community able to meet._

## At a glance

| Value | Meaning |
| --- | --- |
| CLEAN | from-scratch server core |
| OPEN | repositories and research |
| REAL | client-backed verification |
| BETA 0.1 | released 21 September 2026 |

## Preserve the ability to play

The project’s practical goal is straightforward: a compatible client, a dedicated server anyone can operate, documentation that survives individual maintainers, and a discovery service that helps players find independent hosts.

Preservation does not mean freezing every implementation choice forever. It means protecting the recognizable experience and the evidence needed to make informed changes. Stable compatibility creates room for accessibility work, platform support, new tools, custom modes, and experiments without erasing the baseline.

## How the work is done

The dedicated server is a clean-room implementation based on observed client behavior, packet captures, measured physics, controlled scenarios, and public documentation. It does not rely on possession of an original dedicated-server source tree.

Claims are tied to runnable work. Features move from observation to implementation, regression coverage, real-client validation, and operator documentation. Current limitations remain visible because an honest planned label is more useful to contributors than a polished fiction.

1. **Reverse.** Observe the client, isolate behavior, capture evidence, and document uncertainty.
2. **Rebuild.** Implement the smallest correct ownership layer in readable, testable code.
3. **Verify.** Replay fixtures and test real clients, modes, maps, bots, and capacity.
4. **Reconnect.** Package releases, support hosts, improve discovery, and organize playtests.

## Project values

Compatibility is treated as a measurable contract. Performance claims need a baseline. Security defaults should protect a first-time host. Documentation should explain why a constant or packet exists, not only repeat its name.

Community work also needs readable progress. This site, the public repositories, focused docs, release checks, and the Trello board exist so players can see what is playable, developers can find evidence, and contributors can choose work with a clear definition of done.

- Real-client evidence instead of folklore
- Portable releases instead of a development-only demo
- Independent hosting instead of a single mandatory operator
- Visible uncertainty instead of inflated completion claims
- Accessible interfaces and useful text alternatives for project media

## Independent and unofficial

Ace of Spades Revival is an independent community preservation project and is not an official release or affiliated with the original publisher. References to the game identify the compatibility target and the experience being preserved.

This site uses artwork from the original game to show the Battle Builder design language. Project code, third-party dependencies, fonts, and game assets keep their own notices and licenses; review the repositories before redistributing anything.

> **Trust and accuracy — Status language is intentional.** BattleSpades, the revival client, and the master server all shipped as Beta 0.1. Beta means playable but not finished: open retail differences are listed on the implementation status page rather than hidden.

## There is more than one way to contribute

Protocol and systems work are important, but a durable revival also needs server operators, map makers, testers, technical writers, release verification, accessibility review, moderation planning, and people willing to organize a match.

Start by reading the page closest to your interest. Run a server if you want operational feedback. Review protocol 168 if you enjoy evidence-driven reverse engineering. Test the client if you can describe reproducible visual or input behavior. Join the community before taking on a large branch so the result lands where it helps.

## Frequently asked questions

### Is this project affiliated with the original publisher?

No. Ace of Spades Revival is an independent, unofficial community preservation project.

### Why rebuild both a client and a server?

A durable multiplayer game needs both sides of the connection. The server preserves shared rules and hosting; the client preserves access, presentation, input, and the player experience.

### Why publish protocol research?

Public evidence reduces duplicated work, makes compatibility reviewable, and helps future client, server, and tool developers understand the contract.

### Do I need to be a programmer to help?

No. Testing, hosting, maps, captures, documentation, accessibility feedback, moderation planning, and playtest organization are all valuable.

## Related reading

- [BattleSpades dedicated server](https://www.aosplay.net/dedicated-server) ([Markdown](https://www.aosplay.net/docs/dedicated-server.md))
- [The Ace of Spades revival client](https://www.aosplay.net/revival-client) ([Markdown](https://www.aosplay.net/docs/revival-client.md))
- [A master server for reconnecting the community](https://www.aosplay.net/master-server) ([Markdown](https://www.aosplay.net/docs/master-server.md))

---

Source: [About the Ace of Spades Revival](https://www.aosplay.net/about)  
Maintained by Ace of Spades Revival contributors.
